A complete mobile studio under one roof.
From the first sketch to a global launch — and every live-ops sprint after. We design, build, publish, monetize, and grow apps that people keep on their home screen.
Cozy, polished, and built to be played for years.
Match-3, merge, word, idle, and arcade — we craft games that respect players' time, batteries, and data plans. Every release goes through concept art, prototype, soft launch, and global launch with live ops baked in.
- Genre-spanning design (puzzle, word, merge, idle)
- Native iOS & Android, plus Unity & Cocos
- Seasonal events, meta progression, and retention loops
- Server-side A/B testing and economy tuning
- Original IPs, original mascots, original sound
4.7★ avg rating
D30 retention > 22%
Quiet utilities that earn a permanent spot.
Planners, weather, habits, focus timers, notes, and reminders — the kind of apps you open ten times a day. We obsess over micro-interactions, offline-first behavior, and a single-tap path to the thing you came for.
- Native Swift & Kotlin with platform-perfect UX
- Offline-first storage with optional cloud sync
- Privacy-respecting analytics (no third-party tracking)
- Widgets, Live Activities & Android Glance support
- Subscription, one-time, and ad-supported monetization
Offline-first
12 languages
One app to run the whole studio.
Our companion management app is a single, calm home for everything you check fifty times a day — revenue, ad eCPM, crashes, store reviews, releases, and the team tasks that keep everything moving.
Unified revenue
One graph for App Store, Google Play, ads, and subscriptions. Drill from ARR to a single unit in three taps.
Crash & review triage
Crashlytics, App Store Connect, Google Play Console — surfaced in one inbox with smart priorities.
Release calendar
Build checklists per platform, signed-off gates, and post-release monitoring that actually pings you.
Ad mediation health
Per-adapter eCPM, fill rate, latency, and waterfall suggestions — for AdMob, MAX, AppLovin, Unity, ironSource, and more.
ASO & metadata
Edit titles, descriptions, keywords, and what-you-see-is-what-you-get previews across both stores from your phone.
Team & permissions
Granular roles for founders, leads, contractors, and investors. SSO and 2FA included. SOC2-ready audit log.
Ad mediation that respects the player — and your P&L.
We integrate the industry's leading ad platforms and mediation layers so you earn more per impression, in every market, on every device. Below is the full list of partners our apps are designed to work with.
Primary ad networks
- Google AdMob
- Google Ad Manager
- Meta Audience Network
- Unity Ads
- AppLovin
- ironSource (Unity LevelPlay)
- Digital Turbine
- Liftoff (Vungle)
- Chartboost
- Tapjoy
- AdColony (now Digital Turbine)
- Yahoo Gemini / Verizon Media
- Pinterest Ads
- Snap Audience Network
- Twitter (X) MoPub
Mediation & bidding
- AppLovin MAX
- Google AdMob Mediation
- Unity LevelPlay (ironSource)
- Moloco
- DT FairBid (Digital Turbine)
- Smart (BidMachine)
- Pubmatic
- InMobi
- Smaato
- Pangle (TikTok / ByteDance)
- Ogury
- Mintegral
- ReklamUp
- Amazon Publisher Services
Ad formats we ship
- Splash (app open) ads
- Rewarded video ads
- Interstitial ads
- Banner ads
- Native ads & native banners
- Playables (rewarded interactive)
- Offerwall
Frequency capping, COPPA/RTB gates, and consent signals are wired in at the SDK level.
Submission, store policy, and the boring stuff that wins.
App Store and Google Play have real, evolving rules. We live in them. From privacy manifests and Data Safety forms to SKAdNetwork and the Families Policy — your app ships faster and survives review the first time.
- App Store privacy manifests (PrivacyInfo.xcprivacy)
- Google Play Data Safety & Families Policy compliance
- SKAdNetwork IDs and conversion-value mapping
- ASO: keywords, screenshots, store-listing A/B tests
- Region-specific compliance (EU DSA, UK Age Appropriate Design Code, etc.)
- App icon, feature graphic, and preview set design
Review-passed first try
ASO in 14 days
Tools we trust.
iOS native
Swift, SwiftUI, UIKit, WidgetKit, Live Activities, App Intents.
Android native
Kotlin, Jetpack Compose, Glance, WorkManager, Play Billing.
Cross-platform
Flutter, React Native, Kotlin Multiplatform — when they earn their place.
Game engines
Unity, Cocos, Godot — for the projects that need real-time.
Analytics & A/B
Firebase, GA4, Amplitude, Mixpanel, Adjust, AppsFlyer, Branch.
Consent & privacy
Google UMP, OneTrust, IAB TCF v2.2, ATT prompt, age screening.
Backend
Firebase, Supabase, Cloud Run, AWS Amplify, RevenueCat.
CI/CD
Fastlane, GitHub Actions, Bitrise, TestFlight, Play Console tracks.
Have a project? Let's scope it.
A 30-minute call is usually enough to know if we're a fit. Bring an idea, a deck, or a half-built prototype.
Book a call